My Armies of Arcana Rulebook arrived this week.
This - I have a love/hate relationship with GW as some of you know and never really "got" Warhammer in any of its incarnations..........yes I've got/previously owned/read the rules! B-)
AoA is a Fantasy Wargame Ruleset which I was completely unaware of till the other week till I read Sir Larkins battle report on his blog
Things I like:
Cost £20 + P&P for which you get...........(I got mine from Caliver Books)
Complete Rules in an easily comprehensible rulebook (Colour)
Army lists (all the usual suspects from the "other game" with the exception of The Empire and a whole section on Monstrous Creatures you can have as allies) so no extortion in the shape of an Army book.
No superpowered heroes with souped up magical items (stuff like that is figured into the stats already and looking at it makes very little difference)
Mechanics are d6 based and fairly easy to get the idea of, with clear examples given
You can use whatever figures you can get your mitts on from whichever manufacturer you choose without worrying about them being "legal".
Theres even a formula to build your army to your preference depending on the figures you've got which works on a points system
No constraints on army composition apart from 60% troops and 40% elites/characters/monster allies.
Minimal "fluff" and padding - most of which is pictures of well painted Reaper and Gamezone figures.............even GW minis make an appearance.
Wizards arent all- powerful and have to generate/focus power during the game to be able to cast spells, they are also costly
Things I didnt like:
Hogmen - I really dont see the point of them.........B-)
Second Impressions will follow when I've used them in earnest, the proofs in the pudding as they say!