Monday, 8 March 2010

Ground to a halt

My game with the resident medium sized person has ground to a crunching halt due to a combination of factors at least some of which arent appropriate for me to set down here.

As the old saying goes you can take a horse to water but you cant make it drink!

Still, like Football its only a game..............B-)

I'm of a mind to close this blog down - if I do to all those who have read/commented THANKS!

Sunday, 28 February 2010

SNFC Substitution - Halfling Pit Fight!

As theres no Saturday Night Fight Club this week I thought I'd offer this as a substitute (and because I hates Hobbitses) and I always liked the pit fighting part in the first Conan film.

Anybody ever play or remember A2 Secret of the Slavers Stockade?
Lets assume for a moment there arent a party of adventurers rampaging through the fort and the match goes ahead without intervention........

Well in Room 33 of the Upper Level - Servants Quarters the following match is happening.....

Halfling - Level 0 (1+1 HD) AC 10 - but lets give him 16 Dex (so AC 8)
D 1-3 Tableleg
hp: 7

Against......

A Badger - HD 1+2 AC 4 d 1-3 Bite
hp:8

Round 1 initiative : Hobbit 4 + 2 for Dex reaction = 6, Badger 6 (5 with movement penalty)
Hobbit to hit: 16 damage : 3
Badger now has 5 hp - these little chaps are vicious in a tight spot!
Badger to hit: : 18 - hit - 2 damage
Hobbit also has 5 hp

Gladiators ready!
Round 2.....
Badger initiative:4
Hobbit initiative:3

Badger to hit: 6..................ohhhhh
Hobbit to hit: 16.......booooo ........1 damage
End of round 2 Hobbit 5 hp, Badger 4 hp........

The crowd of goblins and kobolds in the room are going wild.................

Round 3:
Hobbit initiative 5
Badger 5
simultaneous!
both hit!.........Badger 3, Hobbit 1 (puny chairleg clubs for you!)
End of round three its all even again - Hobbit 2 hp, Badger 3 hp.........

Round four:
Initiative..........simultaneous again - 4 apiece!
Hobbit hits........badger...........misses..............
1 damage to the badger giving him 2 hp left and still in with a chance........

Round five:
Initiative: Badger 4 Hobbit 8 (!)
Both miss...........which will no doubt attact a few missiles from the crowd (they are kobolds and goblins after all!)

Round six:
Initiative: Hobbit - 3 Badger 4 (no doubt the Hobbits thinking about 3rd breakfast!)
Badger to hit........20.......
Hobbit to hit...........9.......

Damage to hobbit 6 ............-3 hp and gouting!
BADGER WINS.............despite having his back legs tied together in the adventure description and an initiative penalty!................

Now that surprised even me at the end!

So Mr Badger what are the good things in life?.................

Small Peoples Poll

Well - the Gnomes, Goblins and Ratfolk came out nearly neck and neck!

0 (yes thats zero votes) for the Hobbitses!

Oh how we hates them........and now we dont have to have them in our games either....oh no preciousss..........now where did I put that Ring? B-)

Sunday, 21 February 2010

First XV







Welcome to Leopardi aka Dungeondad!




Its tea and cake time again.......B-)








Thursday, 18 February 2010

Training Dungeon Session 6 - The Final Enemy





Our intrepid heroes woke in the Ogres loot room and without prompting investigated the water area on Level 3

After some sensible ideas about exploring some underwater swimming (1/3 Con rounds to hold breath was done)
At the furthest duration before air ran out the locked grille was discovered.......

Round they trotted to directly above it (no prompting)

And investigated further - locked.grille......Grobsek the Goblin sneak thief/archer took a dip .......and after some fiddling with his trusty bent nail, adding bonuses and penalties the lock was sprung....

Grobsek was assisted out spluttering and coughing and Mach and Lukas went to do the strongman business and failed........I decided they'd succeed on 1-4 ......5 was rolled .........which set the tone for later on......

The grille was shifted on the second attempt and the final clay token retrieved...............hurrah ............high 5's for Team Thud and Blunder

We then went haring off to the puzzle/payoff room - at last a WM roll came up - adventurers - mwhahaha........

So - the puzzle was solved - and the GPs poured out - 1000gp - reaction was something like I would have to winning the Euromillions megarollover draw!

“We're going to sit and count them” was announced.............just as they were getting to the end of the pile (998) they all fell asleep.............

and woke to a room devoid of GPs........They'd been mugged by the Neutral MU and his thief henchman from level 1 who had been following their progress with interest and thought they'd make a few quick GPs.

I may have been a bit soft but thought they deserved a chance to at least ambush the Neutral MU and his sneaky friend using the multi level shaft which the NPCs wouldnt be aware of...........working on the assumption sleep lasts one turn and the baddies would have to bundle stuff into a sack nip back to their basecamp then out etc..........

A bit of dice rolling later calculating movements and rare use of the movement with not much strength laden with heavy sacks......added to Grobsek the Goblins helpful hints they managed to get into position to ambush by the entrance....

The party was split - three by the exit and two (Lukas and Rowenta skulking in the side passages) with Grobsek the Goblin lurking and keeping lookout.......

Grobsek wasnt spotted as the thief and wizard wandered past him ....so followed ............until Max said he wanted him to try a backstab........made surprise.........got a 1.....

Lukas and Rowenta swiped at the wizard with surprise and both missed.............

A knife fight ensued between Grobsek wielding long knives (d1-5) and the thief with two daggers........

a 16 was rolled - enough to hit the thief – the once per session roll of the d30 for damage was nominated..............1.............

Wicked DM nearly rolling on floor chortling uncontrollably...............

Lukas and Rowenta won initiative and Lukas got a 20 – verified as rolled properly as it came to rest against the DMs screen........

Massive damage to the now ex wizard............chest critical

The thief defeated Grobsek in the knife fight and started backing away...........

The three by the entrance had heard the scuffle and I decided it'd take the rest of that round to get there and they could do something next round..........

Hurrah - TT&B won initiative as the thief turned to leg it with the sack full of loot...............

Glancing blow from Fergus with a javelin..........

Up stepped Mach.............we were standing next to each other by now - new smoky transparent d20 was rolled.....the Dice Gods smiled!

.........20..............

........4 got on the d6 plus Machs impressive strength bonus (+3) - doubled ...........14 damage ..........splot.........sack of gold recovered and TD exited -


I decided on a GP split for all involved and the faffing about with magic items started..........despite Lukas wanting everything the kindly DM pointed out some were more suited to certain classes than others..........
Next up – the big bad kingdoms of Albion await!

Sunday, 14 February 2010

Goblinoids Win

The goblinoids won by a tiny margin on the poll - which means I'm going to have to use both.

Thanks for your votes and comments good people of the Blogopolis!

Wednesday, 10 February 2010

Berserker!



The above Frank Frazetta picture always caught my eye as the epitome of berserking barbarian hero

I dont know about you good people out there - personally I've never been happy with any of the published Berserker/Battlerager apart from maybe the WD Articles one which has been given a few tweaks in previous games as follows:

Requirements: Str:15 Dex:11 Con:15
Level Advancement: As Ranger
Armour: Chainmail or lighter
Sheild: Yes - but gnawed on then thrown away when berserk/raging
Hit dice: d10 (to 11th level)

Races: Human,Dwarf, Half Orc and Half Ogre

Berserking:
Must spend one round chewing on shield,favourite nail etc....
+2 to hit and +1 PER LEVEL damage for duration of battle madness
Lasts one round per level plus one round - must make a WIS save to end fury early or will attack nearest being - including friendlies (!)
Will carry on fighting to -10 hp (or death depending on ruleset)

Thats the bare bones from memory - it has been play tested extensively over the last 2o years and works ............B-)

Happy Slaying!