Our intrepid heroes woke in the Ogres loot room and without prompting investigated the water area on Level 3
After some sensible ideas about exploring some underwater swimming (1/3 Con rounds to hold breath was done)
At the furthest duration before air ran out the locked grille was discovered.......
Round they trotted to directly above it (no prompting)
And investigated further - locked.grille......Grobsek the Goblin sneak thief/archer took a dip .......and after some fiddling with his trusty bent nail, adding bonuses and penalties the lock was sprung....
Grobsek was assisted out spluttering and coughing and Mach and Lukas went to do the strongman business and failed........I decided they'd succeed on 1-4 ......5 was rolled .........which set the tone for later on......
The grille was shifted on the second attempt and the final clay token retrieved...............hurrah ............high 5's for Team Thud and Blunder
We then went haring off to the puzzle/payoff room - at last a WM roll came up - adventurers - mwhahaha........
So - the puzzle was solved - and the GPs poured out - 1000gp - reaction was something like I would have to winning the Euromillions megarollover draw!
“We're going to sit and count them” was announced.............just as they were getting to the end of the pile (998) they all fell asleep.............
and woke to a room devoid of GPs........They'd been mugged by the Neutral MU and his thief henchman from level 1 who had been following their progress with interest and thought they'd make a few quick GPs.
I may have been a bit soft but thought they deserved a chance to at least ambush the Neutral MU and his sneaky friend using the multi level shaft which the NPCs wouldnt be aware of...........working on the assumption sleep lasts one turn and the baddies would have to bundle stuff into a sack nip back to their basecamp then out etc..........
A bit of dice rolling later calculating movements and rare use of the movement with not much strength laden with heavy sacks......added to Grobsek the Goblins helpful hints they managed to get into position to ambush by the entrance....
The party was split - three by the exit and two (Lukas and Rowenta skulking in the side passages) with Grobsek the Goblin lurking and keeping lookout.......
Grobsek wasnt spotted as the thief and wizard wandered past him ....so followed ............until Max said he wanted him to try a backstab........made surprise.........got a 1.....
Lukas and Rowenta swiped at the wizard with surprise and both missed.............
A knife fight ensued between Grobsek wielding long knives (d1-5) and the thief with two daggers........
a 16 was rolled - enough to hit the thief – the once per session roll of the d30 for damage was nominated..............1.............
Wicked DM nearly rolling on floor chortling uncontrollably...............
Lukas and Rowenta won initiative and Lukas got a 20 – verified as rolled properly as it came to rest against the DMs screen........
Massive damage to the now ex wizard............chest critical
The thief defeated Grobsek in the knife fight and started backing away...........
The three by the entrance had heard the scuffle and I decided it'd take the rest of that round to get there and they could do something next round..........
Hurrah - TT&B won initiative as the thief turned to leg it with the sack full of loot...............
Glancing blow from Fergus with a javelin..........
Up stepped Mach.............we were standing next to each other by now - new smoky transparent d20 was rolled.....the Dice Gods smiled!
.........20..............
........4 got on the d6 plus Machs impressive strength bonus (+3) - doubled ...........14 damage ..........splot.........sack of gold recovered and TD exited -
I decided on a GP split for all involved and the faffing about with magic items started..........despite Lukas wanting everything the kindly DM pointed out some were more suited to certain classes than others..........
After some sensible ideas about exploring some underwater swimming (1/3 Con rounds to hold breath was done)
At the furthest duration before air ran out the locked grille was discovered.......
Round they trotted to directly above it (no prompting)
And investigated further - locked.grille......Grobsek the Goblin sneak thief/archer took a dip .......and after some fiddling with his trusty bent nail, adding bonuses and penalties the lock was sprung....
Grobsek was assisted out spluttering and coughing and Mach and Lukas went to do the strongman business and failed........I decided they'd succeed on 1-4 ......5 was rolled .........which set the tone for later on......
The grille was shifted on the second attempt and the final clay token retrieved...............hurrah ............high 5's for Team Thud and Blunder
We then went haring off to the puzzle/payoff room - at last a WM roll came up - adventurers - mwhahaha........
So - the puzzle was solved - and the GPs poured out - 1000gp - reaction was something like I would have to winning the Euromillions megarollover draw!
“We're going to sit and count them” was announced.............just as they were getting to the end of the pile (998) they all fell asleep.............
and woke to a room devoid of GPs........They'd been mugged by the Neutral MU and his thief henchman from level 1 who had been following their progress with interest and thought they'd make a few quick GPs.
I may have been a bit soft but thought they deserved a chance to at least ambush the Neutral MU and his sneaky friend using the multi level shaft which the NPCs wouldnt be aware of...........working on the assumption sleep lasts one turn and the baddies would have to bundle stuff into a sack nip back to their basecamp then out etc..........
A bit of dice rolling later calculating movements and rare use of the movement with not much strength laden with heavy sacks......added to Grobsek the Goblins helpful hints they managed to get into position to ambush by the entrance....
The party was split - three by the exit and two (Lukas and Rowenta skulking in the side passages) with Grobsek the Goblin lurking and keeping lookout.......
Grobsek wasnt spotted as the thief and wizard wandered past him ....so followed ............until Max said he wanted him to try a backstab........made surprise.........got a 1.....
Lukas and Rowenta swiped at the wizard with surprise and both missed.............
A knife fight ensued between Grobsek wielding long knives (d1-5) and the thief with two daggers........
a 16 was rolled - enough to hit the thief – the once per session roll of the d30 for damage was nominated..............1.............
Wicked DM nearly rolling on floor chortling uncontrollably...............
Lukas and Rowenta won initiative and Lukas got a 20 – verified as rolled properly as it came to rest against the DMs screen........
Massive damage to the now ex wizard............chest critical
The thief defeated Grobsek in the knife fight and started backing away...........
The three by the entrance had heard the scuffle and I decided it'd take the rest of that round to get there and they could do something next round..........
Hurrah - TT&B won initiative as the thief turned to leg it with the sack full of loot...............
Glancing blow from Fergus with a javelin..........
Up stepped Mach.............we were standing next to each other by now - new smoky transparent d20 was rolled.....the Dice Gods smiled!
.........20..............
........4 got on the d6 plus Machs impressive strength bonus (+3) - doubled ...........14 damage ..........splot.........sack of gold recovered and TD exited -
I decided on a GP split for all involved and the faffing about with magic items started..........despite Lukas wanting everything the kindly DM pointed out some were more suited to certain classes than others..........
Next up – the big bad kingdoms of Albion await!
phew! why did they decide to count the gold? i love unusual PC races, goblin thief sounds fun. I like the idea of taking a javelin into a dungeon too. i guess it can be put to lots of different uses.
ReplyDelete@Dungeonmum - I'd been stringing him along with the "big payoff" and being 10 he wanted to sit and count it........B-)
ReplyDeleteGrobsek's a bit of a DMs experiment, being the sole survivor of the TD Goblins he was converted using the White Dwarf article rules by one of the party clerics then took on a life of his own from there.
I generally rule D&D javelins are similar to the Roman pilum, front heavy and capable of being thrown on a flattish trajectory at close ranges........they are useful for poking and prodding things as well.......B-)