Tuesday, 9 February 2010
Mystery Man Slain - Training Dungeon Session 5
Following the Molotov-ing of the Ghouls TT&B rested in the puzzle room next to the Potion Room.........
After some mapping recap we wandered back to the Spartan Orcs room - empty – and, not proceeding very carefully wandered past the shaft and followed the passageway to the Bugbear bait room ........- harking back to the Carrion Crawlers it was mentioned to look round carefully this time............spotted the door............looking and listening was forgotten and the door was booted open to be confronted with the remaining five Orc Spartans in shield-wall formation with the Orc witchdoctor behind
- I've decided shield-wall gives a further +1 bonus to AC from being protected by the chaps adjacent.
The Bugbear brothers/triplets were skulking to the left of the door in the corner as the map is looked at........
No further mention of looking, adopting any form of formation was mentioned or anything else apart from seeing there was only five orcs including the witchdoctor - who started doing a chant - Lukas, Mach, Galathrun and Fergus were nominated to charge in with very mixed results.....
Mach smote one to the ground as did Lukas.....Fergus missed...........
Galathrun the Destroyer of Worlds Goblins and Centipedes at last showed he was mortal - taking a critical for maximum damage and going to -5 hp...........and expired several rounds later........the combat lasted seven rounds before anybody was free to do anything other than fight........
Meanwhile the Bugbear brothers crept out and surprised the non fighter members of TT&B - Ashnut fell to two bashes with spiky maces to -8 hp(and also expired) and Elyra was bashed to -4 hp.
Which left Rowenta and Grobsek the Goblin Archer...........so back to the brave warriors fighting the Spartan Orcs - another round of attacks ensued - the Orcs rolling low this time - one minor hit - with a reply of another Orc downed leaving three...........
To be fair it did occur the Bugbear Bros were now behind the fighter types - and Lukas and Fergus disengaged - leaving Mach to fight the three remaining Spartans!
Rowenta and Grobsek managed to hurt a Bugbear to about half hps between them - Rowenta got bashed back to half hp
(I'm seriously thinking of making her into an Amazon cleric of some sort, eschewing St Cuthbert)
Return of hits in both directions on the two bold warriors and the Bugbears........
The orcs all missed Mach - with him hitting one back with a critical 20 - felling it - down to two.........
The bold warriors on the bugbears got hit to 1hp apiece - but Fergus wounded his in return.........Lukas dropped his new shiny sword.........
Rowenta missed her Bugbear and got hit to 1hp.......the Bugbear took a glancing hit from a barbed Goblin arrow........the goblin being at a bit of a penalty firing into melee at a bigger target
Mach felled another Orc - and got wounded to 2hp in return
(The intrepid heroes now had about 12 hp between them - 6 of which were the Goblin archers............B-).............)
Lukas got a 20 - critical - and smote his Bugbear to the floor..............Fergus wounded his and was missed in return - the bugbears had hit a low rolling patch........
Rowenta finished her bugbear - and Elyra remembered her Potion of Extra Healing and took half of it - making her Con -5 roll ......her cons only 10
To cut a long story short..........the Bugbear Bros and Orcs were dispatched .........barely ........Lukas ended up on -2 hp and got a dose of the Potion.
Two "dead" Ashnut and Galathrun the Mystery Man................
The Golden Chalice necessary to free the trapped but friendly Clerics was recovered and some resting, curing and mourning for fallen companions was done ...
Back to the Clerics on level 2 we went - who offered to help out with the Kobolds and the Zombies - I shan't describe it in vast detail - having SIX clerics to turn the Zombies it was a bit one sided - the remaining Kobolds including the Witchdoctor were all slept.........the only major problem and star of the whole combat was the Ogre Zombie who battered the biggest Cleric to a quivering bloody pulp along with hurting Lukas and one of the lesser clerics.............Rowenta took pity on Lukas and did a cure.........
that done ........we investigated the now Kobold Hall (carefully) and the switch was spotted ...... I had to use the on/off principle of a real switch to illustrate the point.............so it got pressed it twice ...........and Lukas got speared.........3-18 damage with save vs Dex for half dmage which he made............so only half (6)
Back to the real life light switch and the suggestion if you wanted to protect something with a trap operated by a switch would you leave it on or off?
On ....was the reply............hurrah .............the switch was switched off and the traps disabled...............to be confronted with a double locked door..........
You will recall here all the thieves were slain by the Bugbears
Fifteen minutes of dithering followed till I started rolling wandering monsters behind the screen.............and dropped the helpful hint via Elyra ......what normally opens locks................keys............at last we were getting somewhere...................
So Elyra and orange cat familiar were sent off for keys - they took a while - finding and freeing Ragnar the Skald imprisoned in the Oubliette then dawdling back after searching the bodies!
There they rested – some more permanently than others – it nearly being the end of the excellent Daddy Grognard Training Dungeon – for beginning players of all ages and sizes.........B-)
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