We start the action in the Zombie Masters room(24) .....and left soon after no mention of searching the Cleric or the cowering zombies as predicted - we then did a wander with a nod in the direction of scouting back to the ogre lair........(shame about not looting the Cleric really looking at his AC I'd decided he'd got half plate and a Dex bonus)
The hall of the Ogrelord was now empty apart from the six zombies - now under kobold control milling about......... (they'd been told to do this to spring the trap as below......)
Witchdoctor in left passage as you look at TD map with the solitary slinger, elite kobolds concealed behind the jutting out bit as a mobile reserve........the ogre and kobold chief concealed in the passageway to the goodly clerics chapel..(18).....
All orchestrated from his vantage point by the witchdoctor.....couldnt have worked better.....apart from one thing..
TT&B emerged and walked right into the trap, taking the diagonal passage towards where the good clerics are....as they were crossing the hall the W/Doctor blasted Elyra to -3 hp with a magic missile..............it was decided Rowenta being quite statuesque could drag/carry her
the elite guard circled round to fling darts into the back of Team Thud and Blunder.
The witchdoctor snuck off to see if he could "acquire" the other zombies - he did...........B-)
The ogre and kobold chief backing the boss up with stabbing spear ............surprised them............splat..........large spiked club swung with surprise hits Lukas to -3 hp
This left Galathrun and Ashnut facing the Ogre and Kobold chief........all I can say is good job gnomes get -4 to be hit by ogres .....Mr Ogre needed 20, total not natural to hit him!.
A storm of flung darts came in wounding Fergus and Rowenta - for whom the only option was to close with the elite guards.........
Galathrun,Ashnut the ogre and kobold all missed (kobold was stabbing from between the ogres legs with a spear)
Back to the other end of the corridor - Fergus was hit to -4 hp, remained conscious (made his Con save and carried on battling at a heavy penalty......)
Galathrun and Ashnut carried on while Lukas - who also made his Con save to remain conscious applied a bandage to get him to -1 hp
Now the bit where HTA get lucky and avoid a TPK by the skin of their teeth...........Galathrun plying his shortsword and dagger combo masterfully got a 20 - yes I saw it rolled - the d30 rule was thought of - we got an 8 - plus Galathruns impressive damage bonus under C&C rules (+3) , total 11, doubled for a critical = 22 damage to the ogre of 26 hp I rolled ..........not bad..............4hp left
things were looking hairy at the other end of the corridor ..........apart from I'd forgotten in the excitement that wizards can share their familiars hp - and thought it fair to summon the book to see if it made a difference...............Marmalade has 4hp...........Elyra was on -4..............I decided Marmalade would give her all 4 hp so she was at least conscious again.............so Elyra on 0hp and Marmalade on 0hp................Lukas on -1 now because of bandaging, Fergus on -4. Rowenta on her last few hp, Galathrun and Ashnut both ok..................
Fergus took a bit of overkill from the witchdoctor's second 2d4+2 magic missile (3rdlvl WD) who was now back with his new shuffly friends..........-12 hp...........splurgle.........
I did decide that Fergus having made his roll to come back would go and find Mach and try to persuade/shame him into another go - which worked.....more on that later.
Rowenta smote one of the four elite guards attacking her to the floor.....giving them pause for thought.............
Ashnut and Galathrun both made their Dex saves to switch - losing initiative, Galathrun missed,Ashnut clouted the ogre with his club, rolling between the ogres legs 6 damage..............hurrah for TT&B............crash went the ogre - the kobold chief didnt fancy his chances with the Mystery Man and the Gnome, made his dex save to avoid the falling ogre and legged it round the corner
So now we had a battle at one end of the corridor - Rowenta hit another elite guard but didnt smite him to the floor, four misses for the kobolds, Elyra gasped out her last sleep - got 8 HD worth and put the lot of them to sleep ............Rowenta spotted a wall of decaying zombies advancing towards them behind which was a capering and very happy Witchdoctor..............
Even Lukas at this point decided discretion might be the better part of valour so our intrepid neophytes withdrew/limped/straggled chased by the odd dart up the passageway to the Trapped Clerics (18) Chapel......which they entered......after pointing out it wasnt really socially acceptable to rummage through the clerics cells.........a bit of meaningful social interaction occured and an exchange of news - the Clerics offered their services in battling the Zombies after being told of the shift in power in exchange for a quest............spells recovered and healed up some hours later............they went up to the room that contains the shaft to level three.............................and had a bit of a video game moment deciding that finishing level 2 was required first..............despite the senior clerics words of wisdom that zombies and kobolds might be too strong for them...............so...........with an "I know what I'm doing and zombies arent very tough"...........we headed back to the what is henceforth the Kobold Hall (15).............ambling past the passageway in which they got bottled up the first time - a storm of darts hit them from the side - on they went - with the kobolds encroaching.............they got to the bottom to see two ranks of zombies and a capering witchdoctor...............Rowenta dropped her holy symbol on a 1..........forwards shuffled the zombies........................Galathrun and Elyra both started casting glances over their shoulders along with the suggestion of " this REALLY isnt a good idea"............so they ran back past a dart storm to the chapel - who were pleased to see them........again......... after so short a time ...............a bit more free healing was done........and level three was breached..........B-)
Lukas and Galathrun manfully and half-elffully (is that a word?!...B-)........) battered the door down - made their Dex saves to stay on their feet and were attacked by a swarm of chitin............a long combat ensued with the two of them in the door (we've learned about doors and frontage at least) a few nips by the centipedes were got in - five in total - all the saves at +4 were made and we explored as far as the hallway to the north, the blocked passage wasnt noted as no mention of careful looking was made.................
At which point the medium sized persons attention span expired and after a dialogue about where to rest – Team Thud and Blunder ascended the shaft and went back to the Clerics.........there we left it ..........now we are five...........at the moment............
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