Sunday 31 January 2010

Orc Spartans - Training Dungeon Session 4



Team Thud and Blunder session 4 while Mummy took the car to the car hospital..........9.30am prompt start.......

We left the clerics room and went to the shaft - having carefully scouted about - the whole of TT&B decided to creep to the shaft room........Lukas failed and banged his sheild off a stone wall........
This caused a bit of consternation both to the bold adventurers and the kobolds who started creeping up the corridor ......

I decided the first couple would be Held by the helpful clerics seeing no reason a hold person cant go through a wall of force....

Down to TD level 3 - Galathrun and Ashnut the gnome carefully scouted the "hall of many ways" (35) .......up came the rest of TT&B - a bit more scouting was done and it was decided to amble along to the corridor going to the orcs room (30) - without scouting - and bimble down it...........not surprisingly the sentry saw them....called his fellows and a shieldwall and flanking move was set up by the Orc Witchdoctor
(I love WD's!)

Galathrun the Destroyer of Worlds, Goblins and Centipedes and Lukas the Disemboweller* took the first rank on, losing initiative because the orcs had spears.....Galathrun got hit and Lukas got a critical hit to the chest for maximum damage - I decided an instant death save was required - which was made - phew
They felled exactly one orc between them.............the orc shieldwall's effectiveness being inversely proportional to our heroes effort against the goblins

Lukas retreated for some healing .........and left Galathrun the Destroyer to it..........to the hummed tune of Brave Sir Robin - ok he was on -1 hp......B-)
Rowenta stepped in with a cure ...........Galathrun wounded one of the five orcs forming the shieldwall.............at this point the kindly DM asked was anybody else apart from Galathrun and Lukas going to do anything or just stand and watch................plink ............a lightbulb moment..........sleep on the orcs............by the wizardette...

9 was rolled four of the five orcs fell asleep - the remaining one made his morale check and hefted his shield and spear in a Spartan manner.........and the door was held long enough for the flanking group of the bigger chaps to be recalled ..........four of them.........with the shaman attempting hold person on Galathrun the Heroic......save made .........today was a good day for saving throws..........B-)

Lukas reentered the fray with some shiny new hit points and a critical was applied to an orc - starting at the left arm and ending in 26 damage (cut in half *)
Still the Spartan orcs held - another hit was landed on Lukas in retaliation a mere 2 damage -

Galathrun felled a wounded one and Ashnut pitched in with his sling

The orcs morale held - Spartiate-like - and two more were felled - with no hits on our heroes........

TT&B gained the initiative .......the final orc was smitten by Lukas to -3 hp and the WDoctor legged it.........I made his selection of spells slightly less than my favourite kobold as more a supporting magic role rather than a lead from the front.............the bodies were searched and assorted equipment looted - including 3 molotov oil bombs.............

They didnt bother dispatching the sleeping orcs - or at least it wasnt mentioned - we have had several conversations about I wasnt going to assume he was creeping/listening/searching etc unless he said so..............

The orc W/D legged it to see if he can do a deal with the bugbears.........

Sooo..........we then went back and investigated the right passage off the hall ..........leading to the "payoff room" (36)..........multiple attempts at listenng....nothing......yet more attempts at listening at two of the four doors - nothing - we tried to break the door down - locked - we tried hitting the lock with our sword.......the sword got stuck in the door..............

Elyra rather sweetly suggested maybe one of the more light fingered types should pick the b****y lock.............which Ashnut managed........
The room was entered to a bit of head scratching - although the conclusion was arrived at the tokens went in the slots........one of "those" conversations followed .....

"I put the tokens in the slots"
"Nothing happens"
"Why not"
"Perhaps you need all of them in a particular order"
"Oh yeah - we swap them round and try again"
"Nothing happens"
"Why not"
"Why do you think?"
"We havnt got all of them"...................

Having decided against - eventually.............. leaving the tokens we had in the slots...........

Off they went to the potion room (26) ......and a bit of potion testing occured ......

A potion of gaseous form was tipped onto the floor to "see if it did anything"
The others were tested by randomly nominated people who were then expected to hand the bottle over to Lukas having tested them......this was given short shrift by anybody who tested them........

Possible uses for oil of depetrification caused a long "blip" ............Elyra then expounded (in her role as DMs hint device and having 16 Int).......at length...........on the possible uses of oil apart from drinking,keeping weapons well oiled and axles greased or lighting lamps with...............and as was put forth tipping on the floor to see if it made it slippery.............
We left the room with much eye rolling and head shaking by the Hermione clone and discovered ........

ta-dah! The puzzle room.(27)

Being nearly ten he is familiar enough fortunately with puzzles to spot what it was so I just gave a straight Int save to spot a bit that might be moved then a Str save to move it round....
Also todays session was a spur of the moment 25 mins before thing so had to improvise........even using the attribute saves it took a good 15 minutes .....

Hurrah - progress had been made - the puzzle revealed its secret ...............still the wandering monster table was devoid of rolls apart from adventurers...................

Round the looping passageway to the central hall we first scouted..........surprising the rats and nipping through their room (37) while spiking the door shut .......surprise roll ............they managed to surprise the two men and a goblin who I described and he still didnt catch on who it was because of the Goblin..........
An Int save on a 1 revealed the newcomers to be Fergus, Mach and the remaining Goblin archer (Grobsek).......who had been converted using an ancient WD article

Next exit off the hall it was decided to investigate the ghoul room................mwhahah...............

But we listened.......and heard movement ..........the door was booted open and they were advanced on by grey skinned creatures in rags with sharp teeth and talons.........after a bit of being scared witless - I decided the clerics would be able to spot putrescent undead as part of their training and both .........failed to turn..........

A moment of blind panic ensued ............I decided a bit of a "time out" was necessary to analyse all the dubious tactical choices being put forward

In the end it was decided to secure the door and retreat ...............initiative was rolled.............a draw ......the cruel DM decided one person would have to behave menacingly to dissuade them while another secured the door................into the breach stepped.............Lukas the Shredded One.............
4 hits from 6 attacks took him to -4 hp and paralysed but the door was secured.........temporarily.............

They retreated to the hallway of many exits - having explored a few this session............Lukas paralysed and got a couple of cures from the clerics while Elyra took charge .........having the most intelligence...........I then had Elyra feed him information because he has Ashnut the Gnome to run as well..............

So it was decided the molotovs would be lit and lobbed at the ghouls as they came a-hunting...........the molotovs were given to a random selection of people (Elyra and Ashnut)............the ghouls broke the door down in two rounds ..........yes it took them that long really............and they advanced menacingly ............

Heroes initiative and the molotovs sailed into the passage in a holocaust of flame and tinkling ceramic........one direct hit (2d6) one indirect (1d6) getting a total of six ghouls............four fell on impromptu pyres ...........Grobsek the Goblin plied his bow and Ashnut his sling - another two fell and the others ran away towards the bugbear lair.............hmmm.........where the Orc shaman is.........B-)

Dragging a paralysed and scraped Lukas with them it was mooted to be lunchtime and thats where we left it...........our brave heroes barricaded themselves in the puzzle room to relearn spells and paralysis to wear off...............

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